Refactored game rule handling in ProjectStart to use a unified GameRuleSetting record, eliminating redundant methods and improving code clarity.

This commit is contained in:
MineTec committed 2026-10-13 22:41:14 +02:00
1 parent a1ab06a80d
commit 46ee734bbc
2 files changed
+21 -28

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@@ -31,12 +31,8 @@ public class IteratorUtil {
rules.forEach((gameRule, value) -> IteratorUtil.worlds(world -> world.setGameRule(gameRule, value ^ inverse))); rules.forEach((gameRule, value) -> IteratorUtil.worlds(world -> world.setGameRule(gameRule, value ^ inverse)));
} }
public static void setIntGameRules(Map<GameRule<Integer>, Integer> rules) {
rules.forEach((gameRule, value) -> IteratorUtil.worlds(world -> world.setGameRule(gameRule, value)));
}
public static void times(int times, Runnable callback) { public static void times(int times, Runnable callback) {
IntStream.range(0, times).forEach(value -> callback.run()); IntStream.range(0, times).forEach(_ -> callback.run());
} }
public static <T> void iterateListInGlobal(int sectionStart, List<T> list, BiConsumer<Integer, T> callback) { public static <T> void iterateListInGlobal(int sectionStart, List<T> list, BiConsumer<Integer, T> callback) {
@@ -26,10 +26,8 @@ import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.Objects; import java.util.Objects;
import static java.util.Map.entry;
import static org.bukkit.Sound.MUSIC_DISC_LAVA_CHICKEN; import static org.bukkit.Sound.MUSIC_DISC_LAVA_CHICKEN;
public class ProjectStart extends Appliance { public class ProjectStart extends Appliance {
@@ -57,22 +55,23 @@ public class ProjectStart extends Appliance {
) )
); );
private final Map<GameRule<Boolean>, Boolean> gameRulesAfterStart = Map.ofEntries( private record GameRuleSetting<T>(GameRule<T> rule, T before, T after) {
entry(GameRules.ADVANCE_TIME, true), void apply(boolean afterStart) {
entry(GameRules.SPAWN_PHANTOMS, true), IteratorUtil.worlds(world -> world.setGameRule(this.rule, afterStart ? this.after : this.before));
entry(GameRules.RAIDS, true), }
entry(GameRules.ENTITY_DROPS, true), }
entry(GameRules.SPAWN_PATROLS, true),
entry(GameRules.SPAWN_WANDERING_TRADERS, true), private final List<GameRuleSetting<?>> gameRules = List.of(
entry(GameRules.ADVANCE_WEATHER, true), new GameRuleSetting<>(GameRules.ADVANCE_TIME, false, true),
entry(GameRules.FALL_DAMAGE, true), new GameRuleSetting<>(GameRules.SPAWN_PHANTOMS, false, true),
entry(GameRules.FIRE_DAMAGE, true) new GameRuleSetting<>(GameRules.RAIDS, false, true),
); new GameRuleSetting<>(GameRules.ENTITY_DROPS, false, true),
private final Map<GameRule<Integer>, Integer> intGameRulesAfterStart = Map.of( new GameRuleSetting<>(GameRules.SPAWN_PATROLS, false, true),
GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, -1 new GameRuleSetting<>(GameRules.SPAWN_WANDERING_TRADERS, false, true),
); new GameRuleSetting<>(GameRules.ADVANCE_WEATHER, false, true),
private final Map<GameRule<Integer>, Integer> intGameRulesBeforeStart = Map.of( new GameRuleSetting<>(GameRules.FALL_DAMAGE, false, true),
GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, 0 new GameRuleSetting<>(GameRules.FIRE_DAMAGE, false, true),
new GameRuleSetting<>(GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, 0, -1)
); );
public ProjectStart() { public ProjectStart() {
@@ -81,7 +80,7 @@ public class ProjectStart extends Appliance {
this.countdown.addCustomAnnouncement( this.countdown.addCustomAnnouncement(
new Countdown.CustomAnnouncements( new Countdown.CustomAnnouncements(
counter -> counter == this.startMusicAt, counter -> counter == this.startMusicAt,
counter -> this.glassLocation _ -> this.glassLocation
.getWorld() .getWorld()
.playSound(this.glassLocation, MUSIC_DISC_LAVA_CHICKEN, SoundCategory.RECORDS, 500f, 1f) .playSound(this.glassLocation, MUSIC_DISC_LAVA_CHICKEN, SoundCategory.RECORDS, 500f, 1f)
) )
@@ -126,8 +125,7 @@ public class ProjectStart extends Appliance {
this.setEnabled(false); this.setEnabled(false);
IteratorUtil.worlds(World::getWorldBorder, worldBorder -> worldBorder.setSize(worldBorder.getMaxSize())); IteratorUtil.worlds(World::getWorldBorder, worldBorder -> worldBorder.setSize(worldBorder.getMaxSize()));
IteratorUtil.worlds(world -> IteratorUtil.setGameRules(this.gameRulesAfterStart, false)); this.gameRules.forEach(setting -> setting.apply(true));
IteratorUtil.worlds(world -> IteratorUtil.setIntGameRules(this.intGameRulesAfterStart));
Bukkit.getWorlds().getFirst().setFullTime(0); Bukkit.getWorlds().getFirst().setFullTime(0);
this.netherFireLocations.forEach(location -> Objects.requireNonNull(this.startWorld).getBlockAt(location).setType(Material.FIRE)); this.netherFireLocations.forEach(location -> Objects.requireNonNull(this.startWorld).getBlockAt(location).setType(Material.FIRE));
@@ -174,8 +172,7 @@ public class ProjectStart extends Appliance {
worldBorder.setDamageAmount(0); worldBorder.setDamageAmount(0);
}); });
IteratorUtil.worlds(world -> world, world -> IteratorUtil.setGameRules(this.gameRulesAfterStart, true)); this.gameRules.forEach(setting -> setting.apply(false));
IteratorUtil.worlds(world -> world, world -> IteratorUtil.setIntGameRules(this.intGameRulesBeforeStart));
this.resetAdvancements(); this.resetAdvancements();
this.blockCycle.reset(); this.blockCycle.reset();