Refactored game rule handling in ProjectStart to use a unified GameRuleSetting record, eliminating redundant methods and improving code clarity.
This commit is contained in:
1 parent
a1ab06a80d
commit
46ee734bbc
2 files changed
+21
-28
No files matched your search
+20
-23
@@ -26,10 +26,8 @@ import org.bukkit.inventory.ItemStack;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
|
||||
import static java.util.Map.entry;
|
||||
import static org.bukkit.Sound.MUSIC_DISC_LAVA_CHICKEN;
|
||||
|
||||
public class ProjectStart extends Appliance {
|
||||
@@ -57,22 +55,23 @@ public class ProjectStart extends Appliance {
|
||||
)
|
||||
);
|
||||
|
||||
private final Map<GameRule<Boolean>, Boolean> gameRulesAfterStart = Map.ofEntries(
|
||||
entry(GameRules.ADVANCE_TIME, true),
|
||||
entry(GameRules.SPAWN_PHANTOMS, true),
|
||||
entry(GameRules.RAIDS, true),
|
||||
entry(GameRules.ENTITY_DROPS, true),
|
||||
entry(GameRules.SPAWN_PATROLS, true),
|
||||
entry(GameRules.SPAWN_WANDERING_TRADERS, true),
|
||||
entry(GameRules.ADVANCE_WEATHER, true),
|
||||
entry(GameRules.FALL_DAMAGE, true),
|
||||
entry(GameRules.FIRE_DAMAGE, true)
|
||||
);
|
||||
private final Map<GameRule<Integer>, Integer> intGameRulesAfterStart = Map.of(
|
||||
GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, -1
|
||||
);
|
||||
private final Map<GameRule<Integer>, Integer> intGameRulesBeforeStart = Map.of(
|
||||
GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, 0
|
||||
private record GameRuleSetting<T>(GameRule<T> rule, T before, T after) {
|
||||
void apply(boolean afterStart) {
|
||||
IteratorUtil.worlds(world -> world.setGameRule(this.rule, afterStart ? this.after : this.before));
|
||||
}
|
||||
}
|
||||
|
||||
private final List<GameRuleSetting<?>> gameRules = List.of(
|
||||
new GameRuleSetting<>(GameRules.ADVANCE_TIME, false, true),
|
||||
new GameRuleSetting<>(GameRules.SPAWN_PHANTOMS, false, true),
|
||||
new GameRuleSetting<>(GameRules.RAIDS, false, true),
|
||||
new GameRuleSetting<>(GameRules.ENTITY_DROPS, false, true),
|
||||
new GameRuleSetting<>(GameRules.SPAWN_PATROLS, false, true),
|
||||
new GameRuleSetting<>(GameRules.SPAWN_WANDERING_TRADERS, false, true),
|
||||
new GameRuleSetting<>(GameRules.ADVANCE_WEATHER, false, true),
|
||||
new GameRuleSetting<>(GameRules.FALL_DAMAGE, false, true),
|
||||
new GameRuleSetting<>(GameRules.FIRE_DAMAGE, false, true),
|
||||
new GameRuleSetting<>(GameRules.FIRE_SPREAD_RADIUS_AROUND_PLAYER, 0, -1)
|
||||
);
|
||||
|
||||
public ProjectStart() {
|
||||
@@ -81,7 +80,7 @@ public class ProjectStart extends Appliance {
|
||||
this.countdown.addCustomAnnouncement(
|
||||
new Countdown.CustomAnnouncements(
|
||||
counter -> counter == this.startMusicAt,
|
||||
counter -> this.glassLocation
|
||||
_ -> this.glassLocation
|
||||
.getWorld()
|
||||
.playSound(this.glassLocation, MUSIC_DISC_LAVA_CHICKEN, SoundCategory.RECORDS, 500f, 1f)
|
||||
)
|
||||
@@ -126,8 +125,7 @@ public class ProjectStart extends Appliance {
|
||||
this.setEnabled(false);
|
||||
|
||||
IteratorUtil.worlds(World::getWorldBorder, worldBorder -> worldBorder.setSize(worldBorder.getMaxSize()));
|
||||
IteratorUtil.worlds(world -> IteratorUtil.setGameRules(this.gameRulesAfterStart, false));
|
||||
IteratorUtil.worlds(world -> IteratorUtil.setIntGameRules(this.intGameRulesAfterStart));
|
||||
this.gameRules.forEach(setting -> setting.apply(true));
|
||||
Bukkit.getWorlds().getFirst().setFullTime(0);
|
||||
|
||||
this.netherFireLocations.forEach(location -> Objects.requireNonNull(this.startWorld).getBlockAt(location).setType(Material.FIRE));
|
||||
@@ -174,8 +172,7 @@ public class ProjectStart extends Appliance {
|
||||
worldBorder.setDamageAmount(0);
|
||||
});
|
||||
|
||||
IteratorUtil.worlds(world -> world, world -> IteratorUtil.setGameRules(this.gameRulesAfterStart, true));
|
||||
IteratorUtil.worlds(world -> world, world -> IteratorUtil.setIntGameRules(this.intGameRulesBeforeStart));
|
||||
this.gameRules.forEach(setting -> setting.apply(false));
|
||||
this.resetAdvancements();
|
||||
|
||||
this.blockCycle.reset();
|
||||
|
||||
Reference in new issue
Block a user