Server-Symbole nur für fremde Server, Tabliste als Spectator, Warteraum statt Limbo
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@@ -58,13 +58,19 @@ final class Chat {
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}
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Set<Player> mentioned = new LinkedHashSet<>();
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Component highlighted = this.line(server, sender, this.body(message, mentioned));
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Component plain = this.line(server, sender, Component.text(message));
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Component highlighted = this.body(message, mentioned);
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Component plain = Component.text(message);
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Component name = this.names.clickable(sender);
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for (Player player : this.proxy.getAllPlayers()) {
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if (server != null && this.config.unsilencedServers().contains(server) && server.equals(serverOf(player))) continue;
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String viewerServer = serverOf(player);
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if (server != null && this.config.unsilencedServers().contains(server) && server.equals(viewerServer)) continue;
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ChatSettings.Values values = this.settings.of(player.getUniqueId());
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player.sendMessage(values.highlightMentions() ? highlighted : plain);
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player.sendMessage(Component.text()
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.append(this.names.marker(sender, viewerServer))
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.append(name)
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.append(Component.text(" > ", GRAY))
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.append((values.highlightMentions() ? highlighted : plain).colorIfAbsent(SILVER)));
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if (mentioned.contains(player) && !player.equals(sender) && values.mentionSound()) player.playSound(MENTION);
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}
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@@ -72,26 +78,18 @@ final class Chat {
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}
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void announceJoin(Player player) {
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this.announce(Component.text(">>> ", NamedTextColor.GREEN).append(this.names.clickable(player)));
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this.announce(player, Component.text(">>> ", NamedTextColor.GREEN));
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}
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void announceLeave(Player player) {
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this.announce(Component.text("<<< ", NamedTextColor.RED).append(this.names.clickable(player)));
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this.announce(player, Component.text("<<< ", NamedTextColor.RED));
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}
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private void announce(Component line) {
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private void announce(Player subject, Component arrow) {
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Component name = this.names.clickable(subject);
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this.proxy.getAllPlayers().stream()
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.filter(player -> this.settings.of(player.getUniqueId()).joinAndLeave())
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.forEach(player -> player.sendMessage(line));
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}
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private Component line(@Nullable String server, Player sender, Component body) {
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return Component.text()
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.append(this.tag(server))
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.append(this.names.clickable(sender))
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.append(Component.text(" > ", GRAY))
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.append(body.colorIfAbsent(SILVER))
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.build();
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.forEach(player -> player.sendMessage(arrow.append(this.names.marker(subject, serverOf(player))).append(name)));
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}
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/** Meldet einem gestummten Spieler die Restzeit; true, wenn er gestummt ist. */
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@@ -104,12 +102,6 @@ final class Chat {
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return true;
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}
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private Component tag(@Nullable String server) {
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String tag = server == null ? null : this.config.serverTags().get(server);
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if (tag == null) return Component.empty();
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return Component.text("[" + tag + "] ", NamedTextColor.DARK_GRAY);
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}
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/** Text der Nachricht; Namen von Spielern im Netzwerk werden golden als @Name hervorgehoben. */
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private Component body(String message, Set<Player> mentioned) {
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Map<String, Player> online = new HashMap<>();
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@@ -18,7 +18,7 @@ import java.util.concurrent.TimeUnit;
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@Plugin(
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id = "chat-bridge",
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name = "chat-bridge",
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version = "1.1.0",
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version = "1.2.0",
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description = "Serverübergreifender Chat und Tabliste: öffentlicher Chat, /msg, Adminchat, Mute, Join/Leave",
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authors = {"MHSL"},
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dependencies = {@Dependency(id = "luckperms")}
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@@ -71,6 +71,6 @@ public final class ChatBridge {
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this.proxy.getScheduler().buildTask(this, tabLists::refresh).repeat(TAB_REFRESH_SECONDS, TimeUnit.SECONDS).schedule();
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Commands.register(this, this.proxy, this.logger, config, names, chat, privateMessages, mutes);
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this.logger.info("chat-bridge aktiv, Kürzel {}, ohne Silencer {}", config.serverTags(), config.unsilencedServers());
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this.logger.info("chat-bridge aktiv, Symbole {}, ohne Silencer {}", config.serverSymbols(), config.unsilencedServers());
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}
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}
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@@ -19,8 +19,8 @@ import java.util.stream.Collectors;
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* kommentierte Vorlage aus dem JAR geschrieben.
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*/
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record Config(
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Map<String, String> serverTags,
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Map<String, String> tabTags,
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Map<String, String> serverSymbols,
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Map<String, String> serverWhere,
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Set<String> unsilencedServers,
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String settingsServer,
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String adminPermission,
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@@ -45,8 +45,8 @@ record Config(
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static Config fromProperties(Properties p) {
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return new Config(
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pairs(p.getProperty("server-tags", "")),
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pairs(p.getProperty("tab-tags", "")),
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pairs(p.getProperty("server-symbols", "")),
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pairs(p.getProperty("server-where", "")),
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Set.copyOf(split(p.getProperty("unsilenced-servers", ""))),
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p.getProperty("settings-server", "craftattack").trim(),
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p.getProperty("admin-permission", "admin").trim(),
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@@ -44,6 +44,11 @@ final class Names {
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/** Name ohne Klick, z. B. für die eigene Seite einer Privatnachricht. */
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Component plain(Player player) {
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return this.plain(player, NamedTextColor.WHITE);
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}
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/** Name ohne Klick; {@code color} gilt für Nicht-Admins. */
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Component plain(Player player, TextColor color) {
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TextComponent.Builder name = Component.text();
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Prefix prefix = this.prefixes.get(player.getUniqueId());
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@@ -60,7 +65,7 @@ final class Names {
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}
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boolean marked = player.hasPermission(this.config.markerPermission());
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name.append(Component.text(player.getUsername(), marked ? ADMIN : NamedTextColor.WHITE));
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name.append(Component.text(player.getUsername(), marked ? ADMIN : color));
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return name.build();
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}
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@@ -71,6 +76,23 @@ final class Names {
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.clickEvent(ClickEvent.suggestCommand("/msg " + player.getUsername() + " "));
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}
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/**
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* Symbol des Servers, auf dem {@code player} ist, samt Leerzeichen; leer, wenn der Betrachter auf
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* demselben Server ist oder der Server kein Symbol hat.
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*/
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Component marker(Player player, @Nullable String viewerServer) {
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String server = player.getCurrentServer().map(ServerConnection::getServerInfo).map(info -> info.getName()).orElse(null);
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if (server == null || server.equals(viewerServer)) return Component.empty();
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String symbol = this.config.serverSymbols().get(server);
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if (symbol == null) return Component.empty();
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String where = this.config.serverWhere().getOrDefault(server, "auf " + server);
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return Component.text()
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.append(Component.text(symbol, NamedTextColor.DARK_GRAY)
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.hoverEvent(HoverEvent.showText(Component.text(player.getUsername() + " ist gerade " + where, NamedTextColor.GRAY))))
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.append(Component.space())
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.build();
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}
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/** Floodgate vergibt Bedrock-Spielern UUIDs, deren obere 64 Bit null sind. */
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static boolean isBedrock(UUID uuid) {
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return uuid.getMostSignificantBits() == 0;
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@@ -149,11 +149,13 @@ final class PrivateMessages {
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.append(PREFIX.clickEvent(ClickEvent.suggestCommand("/msg " + receiver.getUsername() + " ")))
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.append(this.names.plain(sender))
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.append(Component.text(" zu ", NamedTextColor.GRAY))
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.append(this.names.marker(receiver, Chat.serverOf(sender)))
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.append(this.names.clickable(receiver))
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.append(Component.text(" > ", NamedTextColor.GRAY))
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.append(Component.text(message)));
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receiver.sendMessage(Component.text()
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.append(PREFIX.clickEvent(ClickEvent.suggestCommand("/msg " + sender.getUsername() + " ")))
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.append(this.names.marker(sender, Chat.serverOf(receiver)))
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.append(this.names.clickable(sender))
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.append(Component.text(" zu ", NamedTextColor.GRAY))
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.append(this.names.plain(receiver))
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@@ -15,7 +15,8 @@ import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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* Ergänzt die Tabliste jedes Spielers um die Spieler auf anderen Servern (grau, unten, mit Server).
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* Ergänzt die Tabliste jedes Spielers um die Spieler auf anderen Servern (grau, kursiv, unten, mit
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* Server-Symbol).
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* Die Einträge der Spieler auf dem eigenen Server schickt weiter das Backend (Skins, Spielmodus,
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* Prefixe); die werden hier nie angefasst.
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* <p>
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@@ -26,6 +27,8 @@ import java.util.concurrent.ConcurrentHashMap;
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final class TabLists {
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/** Vanilla sortiert höhere Werte nach oben; Backends lassen 0 stehen. */
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private static final int REMOTE_ORDER = -1000;
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/** Der Client zeigt Spectator kursiv und blass; ohne Welt hat der Modus sonst keine Wirkung. */
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private static final int SPECTATOR = 3;
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private final ProxyServer proxy;
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private final Config config;
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@@ -52,7 +55,7 @@ final class TabLists {
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if (other.equals(viewer) || otherServer == null || otherServer.equals(viewerServer)) continue;
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wanted.add(other.getUniqueId());
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Component displayName = this.displayName(other, otherServer);
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Component displayName = this.displayName(other, viewerServer);
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TabListEntry entry = tabList.getEntry(other.getUniqueId()).orElse(null);
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if (entry == null || !ours.contains(other.getUniqueId())) {
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// Ein Rest-Eintrag vom Backend (gerade gewechselt) wird ersetzt
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@@ -62,13 +65,14 @@ final class TabLists {
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.profile(other.getGameProfile())
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.displayName(displayName)
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.latency((int) Math.min(other.getPing(), Integer.MAX_VALUE))
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.gameMode(0)
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.gameMode(SPECTATOR)
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.listed(true)
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.listOrder(REMOTE_ORDER)
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.build());
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ours.add(other.getUniqueId());
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} else {
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if (!Objects.equals(entry.getDisplayNameComponent().orElse(null), displayName)) entry.setDisplayName(displayName);
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if (entry.getGameMode() != SPECTATOR) entry.setGameMode(SPECTATOR);
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int latency = (int) Math.min(other.getPing(), Integer.MAX_VALUE);
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if (entry.getLatency() != latency) entry.setLatency(latency);
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}
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@@ -93,11 +97,11 @@ final class TabLists {
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this.added.remove(viewer);
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}
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private Component displayName(Player player, String server) {
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String tag = this.config.tabTags().getOrDefault(server, this.config.serverTags().getOrDefault(server, server));
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/** Symbol des Servers, Name grau (Admins blau); der Spectator-Modus macht ihn zusätzlich kursiv. */
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private Component displayName(Player player, String viewerServer) {
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return Component.text()
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.append(this.names.plain(player))
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.append(Component.text(" · " + tag, NamedTextColor.DARK_GRAY))
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.append(this.names.marker(player, viewerServer))
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.append(this.names.plain(player, NamedTextColor.GRAY))
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.build();
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}
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}
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