commit 7111e382a510249e954da14ed058c4c5eb592aef Author: Elias Müller Date: Sat Oct 17 20:54:44 2026 +0200 Warteschlange im Limbo als eigenes Velocity-Plugin diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..90514a7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +.gradle/ +build/ +*.iml +.idea/ +run/ diff --git a/README.md b/README.md new file mode 100644 index 0000000..f179f02 --- /dev/null +++ b/README.md @@ -0,0 +1,26 @@ +# limbo-queue + +Schlankes Velocity-Plugin für CraftAttack: Wer den Hauptserver verliert (Neustart, Absturz) oder beim +Join nicht draufkommt (Server down, Wartung, Volllast), wartet im Limbo und wird der Reihe nach +zurückverbunden. Ersetzt den velocity-limbo-handler. + +- **Niemand blockiert die Schlange.** Scheitert ein Spieler, behält er seinen Platz, wird aber erst nach + einer Pause (5 s, 10 s, dann 30 s) wieder versucht; die anderen kommen in der Zeit dran. +- **Endgültige Ablehnungen** (Bann, nicht angemeldet, `/kick`, veralteter Client …) trennen den Spieler + mit genau diesem Kicktext vom Proxy, statt ihn in den Limbo zu schicken. Vorübergehend ist nur, was in + `temporary-titles`/`temporary-keys` steht, sowie ein Kick ohne Text (Server down). +- **Kein Chat-Spam.** Platz und Grund stehen in einer Bossbar, nur solange man im Limbo ist. +- **Vorrang** mit der Permission `limboqueue.priority` (LuckPerms auf Velocity): vorne einreihen. +- Solange jemand wartet, stellen sich neue Spieler hinten an. Wer selbst per `/server limbo` wechselt, + wird nicht eingereiht. + +Einstellungen: `plugins/limbo-queue/config.properties` (wird beim ersten Start angelegt, kommentiert). + +## Bauen und Deploy + +Java 25, Gradle-Wrapper. + +```bash +./gradlew build # inkl. Tests +./gradlew uploadPlugin # nach ~/velocity/plugins/limbo-queue.jar, danach: sudo systemctl restart velocity +``` diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..270d32c --- /dev/null +++ b/build.gradle @@ -0,0 +1,56 @@ +plugins { + id 'java' +} + +group = 'eu.mhsl.craftattack' +version = '1.0.0' + +repositories { + mavenCentral() + maven { + name = 'papermc' + url = 'https://repo.papermc.io/repository/maven-public/' + } +} + +dependencies { + // Velocity 4.2.x auf dem Proxy (Stand 2026-10) + compileOnly 'com.velocitypowered:velocity-api:4.2.0' + annotationProcessor 'com.velocitypowered:velocity-api:4.2.0' + + testImplementation 'com.velocitypowered:velocity-api:4.2.0' + testImplementation platform('org.junit:junit-bom:5.13.4') + testImplementation 'org.junit.jupiter:junit-jupiter' + testRuntimeOnly 'org.junit.platform:junit-platform-launcher' +} + +java { + toolchain.languageVersion = JavaLanguageVersion.of(25) +} + +tasks.withType(JavaCompile).configureEach { + options.encoding = 'UTF-8' + options.release.set(25) +} + +tasks.named('test') { + useJUnitPlatform() +} + +// Hochladen auf den Proxy: ./gradlew uploadPlugin, danach `sudo systemctl restart velocity`. +// Erst in eine Temp-Datei, Prüfsumme vergleichen, dann atomar umbenennen. +tasks.register('uploadPlugin') { + dependsOn jar + doLast { + def file = jar.archiveFile.get().asFile + def checksum = file.bytes.digest('SHA-256') + def target = '/home/minecraft/velocity/plugins/limbo-queue.jar' + providers.exec { + commandLine 'scp', file.absolutePath, "minecraft@10.20.9.3:${target}.new" + }.result.get() + providers.exec { + commandLine 'ssh', 'minecraft@10.20.9.3', + "echo '${checksum} ${target}.new' | sha256sum -c --quiet && mv -f ${target}.new ${target}" + }.result.get() + } +} diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..d64cd49 Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..a351597 --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-9.6.1-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100755 index 0000000..1aa94a4 --- /dev/null +++ b/gradlew @@ -0,0 +1,249 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..93e3f59 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,92 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..cfcfff1 --- /dev/null +++ b/settings.gradle @@ -0,0 +1 @@ +rootProject.name = 'limbo-queue' diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/Config.java b/src/main/java/eu/mhsl/craftattack/limboqueue/Config.java new file mode 100644 index 0000000..79e7e85 --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/Config.java @@ -0,0 +1,80 @@ +package eu.mhsl.craftattack.limboqueue; + +import java.io.IOException; +import java.io.InputStream; +import java.io.Reader; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.Arrays; +import java.util.List; +import java.util.Properties; +import java.util.Set; +import java.util.stream.Collectors; + +/** + * Einstellungen aus {@code plugins/limbo-queue/config.properties}. Fehlt die Datei, wird die + * kommentierte Vorlage aus dem JAR geschrieben. + */ +record Config( + String limbo, + String target, + String targetDisplayName, + long intervalMs, + int perTick, + int maxInFlight, + List backoffSeconds, + String priorityPermission, + Set temporaryTitles, + Set temporaryKeys +) { + static Config load(Path dataDirectory) throws IOException { + Path file = dataDirectory.resolve("config.properties"); + if (Files.notExists(file)) { + Files.createDirectories(dataDirectory); + try (InputStream template = Config.class.getResourceAsStream("/config.properties")) { + if (template == null) throw new IOException("config.properties fehlt im JAR"); + Files.copy(template, file); + } + } + + Properties properties = new Properties(); + try (Reader reader = Files.newBufferedReader(file, StandardCharsets.UTF_8)) { + properties.load(reader); + } + return fromProperties(properties); + } + + static Config fromProperties(Properties p) { + Config config = new Config( + p.getProperty("limbo", "limbo").trim(), + p.getProperty("target", "craftattack").trim(), + p.getProperty("target-display-name", "CraftAttack").trim(), + Long.parseLong(p.getProperty("interval-ms", "1000").trim()), + Integer.parseInt(p.getProperty("per-tick", "1").trim()), + Integer.parseInt(p.getProperty("max-in-flight", "3").trim()), + split(p.getProperty("backoff-seconds", "5|10|30")).stream().map(Long::parseLong).toList(), + p.getProperty("priority-permission", "limboqueue.priority").trim(), + Set.copyOf(split(p.getProperty("temporary-titles", ""))), + Set.copyOf(split(p.getProperty("temporary-keys", ""))) + ); + if (config.intervalMs() < 100) throw new IllegalArgumentException("interval-ms muss mindestens 100 sein"); + if (config.perTick() < 1) throw new IllegalArgumentException("per-tick muss mindestens 1 sein"); + if (config.maxInFlight() < 1) throw new IllegalArgumentException("max-in-flight muss mindestens 1 sein"); + if (config.backoffSeconds().isEmpty()) throw new IllegalArgumentException("backoff-seconds ist leer"); + return config; + } + + /** Wartezeit nach dem n-ten Fehlschlag (ab 1); danach gilt der letzte Wert. */ + long backoffMillis(int failures) { + int index = Math.min(Math.max(failures, 1), this.backoffSeconds.size()) - 1; + return this.backoffSeconds.get(index) * 1000; + } + + private static List split(String value) { + return Arrays.stream(value.split("\\|")) + .map(String::trim) + .filter(entry -> !entry.isEmpty()) + .collect(Collectors.toList()); + } +} diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/Dispatcher.java b/src/main/java/eu/mhsl/craftattack/limboqueue/Dispatcher.java new file mode 100644 index 0000000..8b5e71e --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/Dispatcher.java @@ -0,0 +1,179 @@ +package eu.mhsl.craftattack.limboqueue; + +import com.velocitypowered.api.proxy.ConnectionRequestBuilder; +import com.velocitypowered.api.proxy.Player; +import com.velocitypowered.api.proxy.ProxyServer; +import com.velocitypowered.api.proxy.server.RegisteredServer; +import net.kyori.adventure.bossbar.BossBar; +import net.kyori.adventure.text.Component; +import net.kyori.adventure.text.format.NamedTextColor; +import org.slf4j.Logger; + +import java.util.Map; +import java.util.Optional; +import java.util.Set; +import java.util.UUID; +import java.util.concurrent.ConcurrentHashMap; +import java.util.concurrent.atomic.AtomicBoolean; + +/** + * Läuft alle {@code interval-ms}: prüft per Ping, ob das Ziel erreichbar ist, verbindet die + * fälligen Spieler und aktualisiert die Bossbars im Limbo. Verbindet still über + * {@code connect()}: Velocity schreibt dabei nichts in den Chat. + */ +final class Dispatcher { + private final ProxyServer proxy; + private final Logger logger; + private final Config config; + private final WaitingQueue queue; + private final KickClassifier classifier; + private final RegisteredServer limbo; + private final RegisteredServer target; + + private final Set connecting = ConcurrentHashMap.newKeySet(); + private final Map bars = new ConcurrentHashMap<>(); + private final AtomicBoolean pinging = new AtomicBoolean(); + private volatile long reachableUntil; + + Dispatcher(ProxyServer proxy, Logger logger, Config config, WaitingQueue queue, KickClassifier classifier, + RegisteredServer limbo, RegisteredServer target) { + this.proxy = proxy; + this.logger = logger; + this.config = config; + this.queue = queue; + this.classifier = classifier; + this.limbo = limbo; + this.target = target; + } + + /** Ob diese Verbindung zum Ziel von uns stammt (dann nicht umleiten). */ + boolean isConnecting(UUID id) { + return this.connecting.contains(id); + } + + void tick() { + if (this.queue.isEmpty()) return; + this.pingTarget(); + + long now = System.currentTimeMillis(); + if (this.isTargetReachable(now)) { + for (UUID id : this.queue.takeDue(now, this.config.perTick(), this.config.maxInFlight())) { + this.connect(id, now); + } + } + this.updateBars(now); + } + + /** Spieler verlässt die Warteschlange (verbunden, getrennt oder endgültig abgelehnt). */ + void leave(UUID id) { + this.queue.remove(id); + BossBar bar = this.bars.remove(id); + if (bar != null) this.proxy.getPlayer(id).ifPresent(player -> player.hideBossBar(bar)); + } + + private void pingTarget() { + if (!this.pinging.compareAndSet(false, true)) return; + this.target.ping().whenComplete((ping, error) -> { + if (error == null) this.reachableUntil = System.currentTimeMillis() + 3 * this.config.intervalMs(); + else this.reachableUntil = 0; + this.pinging.set(false); + }); + } + + private boolean isTargetReachable(long now) { + return now <= this.reachableUntil; + } + + private void connect(UUID id, long now) { + Player player = this.proxy.getPlayer(id).orElse(null); + if (player == null || !player.isActive()) { + this.leave(id); + return; + } + if (!this.isOn(player, this.limbo)) { + // schon am Ziel oder gerade im Wechsel; im zweiten Fall später erneut + if (this.isOn(player, this.target)) this.leave(id); + else this.queue.failed(id, now, this.config::backoffMillis, null); + return; + } + + this.connecting.add(id); + player.createConnectionRequest(this.target).connect().whenComplete((result, error) -> { + this.connecting.remove(id); + long finishedAt = System.currentTimeMillis(); + if (error != null) { + this.queue.failed(id, finishedAt, this.config::backoffMillis, null); + return; + } + this.handleResult(player, result, finishedAt); + }); + } + + private void handleResult(Player player, ConnectionRequestBuilder.Result result, long now) { + UUID id = player.getUniqueId(); + switch (result.getStatus()) { + case SUCCESS, ALREADY_CONNECTED -> this.leave(id); + case SERVER_DISCONNECTED -> { + Optional reason = result.getReasonComponent(); + if (this.classifier.classify(reason) == KickClassifier.Kind.FINAL) { + this.leave(id); + this.logger.info("{} von {} endgültig abgelehnt ({}), wird getrennt", + player.getUsername(), this.target.getServerInfo().getName(), + KickClassifier.title(reason.orElseThrow())); + player.disconnect(reason.orElseThrow()); + } else { + String title = reason.map(KickClassifier::title).filter(text -> !text.isEmpty()).orElse(null); + this.queue.failed(id, now, this.config::backoffMillis, title); + } + } + default -> this.queue.failed(id, now, this.config::backoffMillis, null); + } + } + + private void updateBars(long now) { + boolean reachable = this.isTargetReachable(now); + for (UUID id : this.queue.ids()) { + Player player = this.proxy.getPlayer(id).orElse(null); + WaitingQueue.Snapshot snapshot = this.queue.snapshot(id, now); + if (player == null || snapshot == null) continue; + if (!this.isOn(player, this.limbo)) { + BossBar bar = this.bars.remove(id); + if (bar != null) player.hideBossBar(bar); + continue; + } + + String name = this.config.targetDisplayName(); + String place = "Platz " + snapshot.position() + " von " + snapshot.size(); + Component text; + BossBar.Color color = BossBar.Color.YELLOW; + if (snapshot.state() == WaitingQueue.State.CONNECTING) { + text = Component.text("Du wirst mit " + name + " verbunden ...", NamedTextColor.GREEN); + color = BossBar.Color.GREEN; + } else if (!reachable) { + text = Component.text(name + " ist gerade nicht erreichbar · " + place, NamedTextColor.RED); + color = BossBar.Color.RED; + } else if (snapshot.state() == WaitingQueue.State.PAUSED && snapshot.lastReason() != null) { + text = Component.text(snapshot.lastReason() + " · " + place, NamedTextColor.RED); + color = BossBar.Color.RED; + } else { + text = Component.text("Warteschlange für " + name + " · " + place, NamedTextColor.YELLOW); + } + float progress = snapshot.size() <= 1 ? 1f : 1f - (float) (snapshot.position() - 1) / snapshot.size(); + + BossBar bar = this.bars.get(id); + if (bar == null) { + bar = BossBar.bossBar(text, progress, color, BossBar.Overlay.PROGRESS); + this.bars.put(id, bar); + player.showBossBar(bar); + } else { + bar.name(text).color(color).progress(progress); + } + } + } + + private boolean isOn(Player player, RegisteredServer server) { + return player.getCurrentServer() + .map(connection -> connection.getServerInfo().getName().equalsIgnoreCase(server.getServerInfo().getName())) + .orElse(false); + } +} diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/KickClassifier.java b/src/main/java/eu/mhsl/craftattack/limboqueue/KickClassifier.java new file mode 100644 index 0000000..fd25364 --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/KickClassifier.java @@ -0,0 +1,51 @@ +package eu.mhsl.craftattack.limboqueue; + +import net.kyori.adventure.text.Component; +import net.kyori.adventure.text.TranslatableComponent; +import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer; + +import java.util.Optional; +import java.util.Set; + +/** + * Entscheidet, ob eine Ablehnung durch den Zielserver vorübergehend ist (warten und erneut + * versuchen) oder endgültig (Spieler mit dem Kicktext trennen). + */ +final class KickClassifier { + enum Kind { TEMPORARY, FINAL } + + private final Set temporaryTitles; + private final Set temporaryKeys; + + KickClassifier(Set temporaryTitles, Set temporaryKeys) { + this.temporaryTitles = temporaryTitles; + this.temporaryKeys = temporaryKeys; + } + + Kind classify(Optional reason) { + if (reason.isEmpty()) return Kind.TEMPORARY; + Component component = reason.get(); + if (this.containsTemporaryKey(component)) return Kind.TEMPORARY; + if (this.temporaryTitles.contains(title(component))) return Kind.TEMPORARY; + return Kind.FINAL; + } + + /** Erste nicht leere Zeile des Texts, getrimmt; leer, wenn es keine gibt. */ + static String title(Component component) { + String plain = PlainTextComponentSerializer.plainText().serialize(component); + return plain.lines().map(String::trim).filter(line -> !line.isEmpty()).findFirst().orElse(""); + } + + private boolean containsTemporaryKey(Component component) { + if (component instanceof TranslatableComponent translatable) { + if (this.temporaryKeys.contains(translatable.key())) return true; + for (var argument : translatable.arguments()) { + if (this.containsTemporaryKey(argument.asComponent())) return true; + } + } + for (Component child : component.children()) { + if (this.containsTemporaryKey(child)) return true; + } + return false; + } +} diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/LimboQueue.java b/src/main/java/eu/mhsl/craftattack/limboqueue/LimboQueue.java new file mode 100644 index 0000000..e4239e9 --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/LimboQueue.java @@ -0,0 +1,65 @@ +package eu.mhsl.craftattack.limboqueue; + +import com.google.inject.Inject; +import com.velocitypowered.api.event.Subscribe; +import com.velocitypowered.api.event.proxy.ProxyInitializeEvent; +import com.velocitypowered.api.plugin.Plugin; +import com.velocitypowered.api.plugin.annotation.DataDirectory; +import com.velocitypowered.api.proxy.ProxyServer; +import com.velocitypowered.api.proxy.server.RegisteredServer; +import org.slf4j.Logger; + +import java.nio.file.Path; +import java.util.concurrent.TimeUnit; + +@Plugin( + id = "limbo-queue", + name = "limbo-queue", + version = "1.0.0", + description = "Warteschlange im Limbo: holt Spieler nacheinander auf den Zielserver zurück", + authors = {"MHSL"} +) +public final class LimboQueue { + private final ProxyServer proxy; + private final Logger logger; + private final Path dataDirectory; + + @Inject + public LimboQueue(ProxyServer proxy, Logger logger, @DataDirectory Path dataDirectory) { + this.proxy = proxy; + this.logger = logger; + this.dataDirectory = dataDirectory; + } + + @Subscribe + public void onProxyInitialize(ProxyInitializeEvent event) { + Config config; + try { + config = Config.load(this.dataDirectory); + } catch (Exception e) { + this.logger.error("Konfiguration ungültig, Warteschlange ist aus", e); + return; + } + + RegisteredServer limbo = this.proxy.getServer(config.limbo()).orElse(null); + RegisteredServer target = this.proxy.getServer(config.target()).orElse(null); + if (limbo == null || target == null) { + this.logger.error("Server '{}' oder '{}' fehlt in velocity.toml, Warteschlange ist aus", + config.limbo(), config.target()); + return; + } + + WaitingQueue queue = new WaitingQueue(); + KickClassifier classifier = new KickClassifier(config.temporaryTitles(), config.temporaryKeys()); + Dispatcher dispatcher = new Dispatcher(this.proxy, this.logger, config, queue, classifier, limbo, target); + + this.proxy.getEventManager().register(this, + new QueueListener(this.logger, config, queue, classifier, dispatcher, limbo, target)); + this.proxy.getScheduler().buildTask(this, dispatcher::tick) + .repeat(config.intervalMs(), TimeUnit.MILLISECONDS) + .schedule(); + + this.logger.info("Warteschlange {} -> {}: {} Spieler alle {} ms, Pausen {} s", + config.limbo(), config.target(), config.perTick(), config.intervalMs(), config.backoffSeconds()); + } +} diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/QueueListener.java b/src/main/java/eu/mhsl/craftattack/limboqueue/QueueListener.java new file mode 100644 index 0000000..2687682 --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/QueueListener.java @@ -0,0 +1,126 @@ +package eu.mhsl.craftattack.limboqueue; + +import com.velocitypowered.api.event.Subscribe; +import com.velocitypowered.api.event.connection.DisconnectEvent; +import com.velocitypowered.api.event.player.KickedFromServerEvent; +import com.velocitypowered.api.event.player.ServerPostConnectEvent; +import com.velocitypowered.api.event.player.ServerPreConnectEvent; +import com.velocitypowered.api.proxy.Player; +import com.velocitypowered.api.proxy.server.RegisteredServer; +import net.kyori.adventure.text.Component; +import org.slf4j.Logger; + +import java.util.Optional; +import java.util.Set; +import java.util.UUID; +import java.util.concurrent.ConcurrentHashMap; + +/** + * Bringt Spieler in die Warteschlange und wieder heraus: + *
    + *
  • Kick vom Ziel (auch beim Join): vorübergehend → still in den Limbo, endgültig → mit dem + * Kicktext vom Proxy trennen. Ohne das würde Velocity jeden Kick auf den nächsten + * {@code try}-Server (den Limbo) umleiten und den Grund in den Chat schreiben.
  • + *
  • Solange jemand wartet, stellen sich neue Spieler im Limbo hinten an.
  • + *
  • Wer im Limbo ankommt, weil wir ihn dorthin geschickt haben oder er dort beim Join landet, wird + * eingereiht. Wer selbst per {@code /server limbo} wechselt, nicht.
  • + *
+ */ +final class QueueListener { + private final Logger logger; + private final Config config; + private final WaitingQueue queue; + private final KickClassifier classifier; + private final Dispatcher dispatcher; + private final RegisteredServer limbo; + private final RegisteredServer target; + + /** Von uns in den Limbo geschickt, aber noch nicht angekommen. */ + private final Set sentToLimbo = ConcurrentHashMap.newKeySet(); + + QueueListener(Logger logger, Config config, WaitingQueue queue, KickClassifier classifier, Dispatcher dispatcher, + RegisteredServer limbo, RegisteredServer target) { + this.logger = logger; + this.config = config; + this.queue = queue; + this.classifier = classifier; + this.dispatcher = dispatcher; + this.limbo = limbo; + this.target = target; + } + + @Subscribe + public void onKicked(KickedFromServerEvent event) { + Player player = event.getPlayer(); + // Wechsel von einem anderen Server (z. B. Arena) scheitert: Velocity-Standard, Spieler bleibt dort + if (!this.is(event.getServer(), this.target) || event.kickedDuringServerConnect() || !player.isActive()) { + return; + } + + Optional reason = event.getServerKickReason(); + if (this.classifier.classify(reason) == KickClassifier.Kind.FINAL) { + event.setResult(KickedFromServerEvent.DisconnectPlayer.create(reason.orElseThrow())); + return; + } + + this.sentToLimbo.add(player.getUniqueId()); + // Component.empty() verhindert die Chat-Meldung, die Velocity sonst nach der Umleitung schickt + event.setResult(KickedFromServerEvent.RedirectPlayer.create(this.limbo, Component.empty())); + } + + @Subscribe + public void onPreConnect(ServerPreConnectEvent event) { + Player player = event.getPlayer(); + if (!this.is(event.getOriginalServer(), this.target) || !event.getResult().isAllowed()) return; + if (this.dispatcher.isConnecting(player.getUniqueId()) || this.queue.isEmpty()) return; + + if (this.isOn(player, this.limbo)) { + // schon im Limbo: anstellen statt vordrängeln + this.enqueue(player); + event.setResult(ServerPreConnectEvent.ServerResult.denied()); + return; + } + this.sentToLimbo.add(player.getUniqueId()); + event.setResult(ServerPreConnectEvent.ServerResult.allowed(this.limbo)); + } + + @Subscribe + public void onPostConnect(ServerPostConnectEvent event) { + Player player = event.getPlayer(); + UUID id = player.getUniqueId(); + boolean sent = this.sentToLimbo.remove(id); + + if (this.isOn(player, this.limbo)) { + if (sent || event.getPreviousServer() == null) this.enqueue(player); + return; + } + if (this.queue.contains(id)) { + if (this.isOn(player, this.target)) this.logger.info("{} aus der Warteschlange verbunden", player.getUsername()); + this.dispatcher.leave(id); + } + } + + @Subscribe + public void onDisconnect(DisconnectEvent event) { + UUID id = event.getPlayer().getUniqueId(); + this.sentToLimbo.remove(id); + this.dispatcher.leave(id); + } + + private void enqueue(Player player) { + boolean priority = player.hasPermission(this.config.priorityPermission()); + int position = this.queue.add(player.getUniqueId(), priority); + if (position > 0) { + this.logger.info("{} wartet auf {} (Platz {} von {}{})", player.getUsername(), + this.target.getServerInfo().getName(), position, this.queue.size(), priority ? ", Vorrang" : ""); + } + } + + private boolean isOn(Player player, RegisteredServer server) { + return player.getCurrentServer().map(connection -> this.is(connection.getServer(), server)).orElse(false); + } + + private boolean is(RegisteredServer a, RegisteredServer b) { + return a.getServerInfo().getName().equalsIgnoreCase(b.getServerInfo().getName()); + } +} diff --git a/src/main/java/eu/mhsl/craftattack/limboqueue/WaitingQueue.java b/src/main/java/eu/mhsl/craftattack/limboqueue/WaitingQueue.java new file mode 100644 index 0000000..70d5bfb --- /dev/null +++ b/src/main/java/eu/mhsl/craftattack/limboqueue/WaitingQueue.java @@ -0,0 +1,112 @@ +package eu.mhsl.craftattack.limboqueue; + +import java.util.ArrayList; +import java.util.List; +import java.util.UUID; +import java.util.function.IntToLongFunction; + +/** + * Reihenfolge der wartenden Spieler. Spieler mit Vorrang stehen vor allen anderen, sonst gilt + * die Ankunftszeit. Wer gerade pausiert (nach einem Fehlschlag) oder schon verbunden wird, + * behält seinen Platz, wird aber übersprungen: Niemand kann die Schlange blockieren. + * + *

Alle Methoden sind synchronisiert; Zeiten kommen von außen, damit sich das testen lässt. + */ +final class WaitingQueue { + enum State { WAITING, CONNECTING, PAUSED } + + record Snapshot(int position, int size, State state, String lastReason) {} + + private static final class Entry { + final UUID id; + final boolean priority; + int failures; + long nextAttemptAt; + boolean connecting; + String lastReason; + + Entry(UUID id, boolean priority) { + this.id = id; + this.priority = priority; + } + } + + private final List entries = new ArrayList<>(); + + /** Reiht ein; gibt die Position zurück, oder -1, wenn der Spieler schon wartet. */ + synchronized int add(UUID id, boolean priority) { + if (this.indexOf(id) >= 0) return -1; + int index = this.entries.size(); + if (priority) { + index = 0; + while (index < this.entries.size() && this.entries.get(index).priority) index++; + } + this.entries.add(index, new Entry(id, priority)); + return index + 1; + } + + synchronized boolean remove(UUID id) { + return this.entries.removeIf(entry -> entry.id.equals(id)); + } + + synchronized boolean contains(UUID id) { + return this.indexOf(id) >= 0; + } + + synchronized boolean isEmpty() { + return this.entries.isEmpty(); + } + + synchronized int size() { + return this.entries.size(); + } + + synchronized List ids() { + return this.entries.stream().map(entry -> entry.id).toList(); + } + + /** + * Nimmt bis zu {@code max} fällige Spieler von vorne und markiert sie als „wird verbunden“, + * ohne dass insgesamt mehr als {@code maxConnecting} gleichzeitig verbunden werden. + */ + synchronized List takeDue(long now, int max, int maxConnecting) { + int connecting = (int) this.entries.stream().filter(entry -> entry.connecting).count(); + int budget = Math.min(max, maxConnecting - connecting); + List due = new ArrayList<>(); + for (Entry entry : this.entries) { + if (due.size() >= budget) break; + if (entry.connecting || entry.nextAttemptAt > now) continue; + entry.connecting = true; + due.add(entry.id); + } + return due; + } + + /** Verbindungsversuch gescheitert: Platz behalten, aber erst nach der Pause wieder versuchen. */ + synchronized void failed(UUID id, long now, IntToLongFunction backoffMillis, String reason) { + int index = this.indexOf(id); + if (index < 0) return; + Entry entry = this.entries.get(index); + entry.connecting = false; + entry.failures++; + entry.nextAttemptAt = now + backoffMillis.applyAsLong(entry.failures); + if (reason != null) entry.lastReason = reason; + } + + synchronized Snapshot snapshot(UUID id, long now) { + int index = this.indexOf(id); + if (index < 0) return null; + Entry entry = this.entries.get(index); + State state = entry.connecting ? State.CONNECTING + : entry.nextAttemptAt > now ? State.PAUSED + : State.WAITING; + return new Snapshot(index + 1, this.entries.size(), state, entry.lastReason); + } + + private int indexOf(UUID id) { + for (int i = 0; i < this.entries.size(); i++) { + if (this.entries.get(i).id.equals(id)) return i; + } + return -1; + } +} diff --git a/src/main/resources/config.properties b/src/main/resources/config.properties new file mode 100644 index 0000000..57608e9 --- /dev/null +++ b/src/main/resources/config.properties @@ -0,0 +1,30 @@ +# limbo-queue: Warteschlange im Limbo +# Listen werden mit | getrennt. Änderungen brauchen einen Neustart von Velocity. + +# Server, auf dem gewartet wird, und Ziel der Warteschlange (Namen aus velocity.toml) +limbo=limbo +target=craftattack +# Name des Ziels in der Bossbar +target-display-name=CraftAttack + +# Alle interval-ms wird verbunden: höchstens per-tick Spieler, nie mehr als max-in-flight gleichzeitig +interval-ms=1000 +per-tick=1 +max-in-flight=3 + +# Pause nach dem 1., 2., 3. ... Fehlschlag in Sekunden; der letzte Wert gilt danach dauerhaft. +# Wer pausiert, behält seinen Platz, die anderen kommen in der Zeit trotzdem dran. +backoff-seconds=5|10|30 + +# Wer diese Permission hat (LuckPerms auf Velocity), wird vorne eingereiht +priority-permission=limboqueue.priority + +# Vorübergehende Ablehnungen: Der Spieler wartet im Limbo und wird später erneut verbunden. +# Jede andere Ablehnung mit Text (Bann, nicht angemeldet, /kick, veralteter Client ...) gilt als +# endgültig: Der Spieler wird mit genau diesem Text vom Proxy getrennt. +# Ein Kick ohne Text (Server down, abgestürzt) ist immer vorübergehend. +# +# temporary-titles: erste nicht leere Zeile des Kicktexts, exakt (bei spawn der Titel von DisconnectInfo) +temporary-titles=Server closed|Connection throttled! Please wait before reconnecting.|Server is restarting|Hohe Serverauslastung|Server für Spieler nicht verfügbar|Nutzerdaten nicht geladen|Interner Serverfehler +# temporary-keys: Übersetzungsschlüssel irgendwo im Kicktext +temporary-keys=multiplayer.disconnect.server_shutdown|velocity.error.internal-server-connection-error|velocity.error.connecting-server-error|velocity.error.connected-server-error diff --git a/src/test/java/eu/mhsl/craftattack/limboqueue/KickClassifierTest.java b/src/test/java/eu/mhsl/craftattack/limboqueue/KickClassifierTest.java new file mode 100644 index 0000000..8e79963 --- /dev/null +++ b/src/test/java/eu/mhsl/craftattack/limboqueue/KickClassifierTest.java @@ -0,0 +1,91 @@ +package eu.mhsl.craftattack.limboqueue; + +import net.kyori.adventure.text.Component; +import net.kyori.adventure.text.format.NamedTextColor; +import org.junit.jupiter.api.Test; + +import java.io.IOException; +import java.io.InputStreamReader; +import java.nio.charset.StandardCharsets; +import java.util.Optional; +import java.util.Properties; + +import static eu.mhsl.craftattack.limboqueue.KickClassifier.Kind.FINAL; +import static eu.mhsl.craftattack.limboqueue.KickClassifier.Kind.TEMPORARY; +import static org.junit.jupiter.api.Assertions.assertEquals; + +class KickClassifierTest { + private final KickClassifier classifier = defaultClassifier(); + + /** Aufbau wie spawns DisconnectInfo: zwei Leerzeilen, Titel, Beschreibung, Hilfe, UUID. */ + private static Component disconnectInfo(String title, String description) { + return Component.text() + .appendNewline().appendNewline() + .append(Component.text(title, NamedTextColor.DARK_RED)).appendNewline() + .append(Component.text(description, NamedTextColor.RED)).appendNewline().appendNewline() + .append(Component.text("Hilfetext", NamedTextColor.GRAY)).appendNewline().appendNewline() + .append(Component.text("00000000-0000-0000-0000-000000000000", NamedTextColor.DARK_GRAY)) + .build(); + } + + private static KickClassifier defaultClassifier() { + Properties properties = new Properties(); + try (var in = KickClassifierTest.class.getResourceAsStream("/config.properties")) { + properties.load(new InputStreamReader(in, StandardCharsets.UTF_8)); + } catch (IOException e) { + throw new IllegalStateException(e); + } + Config config = Config.fromProperties(properties); + return new KickClassifier(config.temporaryTitles(), config.temporaryKeys()); + } + + @Test + void ohneGrundIstVoruebergehend() { + assertEquals(TEMPORARY, this.classifier.classify(Optional.empty())); + } + + @Test + void spawnAblehnungenAusDenLogs() { + assertEquals(TEMPORARY, this.classify(disconnectInfo("Hohe Serverauslastung", "Kapazitätsgrenze"))); + assertEquals(TEMPORARY, this.classify(disconnectInfo("Server für Spieler nicht verfügbar", "Nur Admins"))); + assertEquals(TEMPORARY, this.classify(disconnectInfo("Interner Serverfehler", "API"))); + assertEquals(TEMPORARY, this.classify(disconnectInfo("Nutzerdaten nicht geladen", "warte"))); + + assertEquals(FINAL, this.classify(disconnectInfo("Du wurdest vom Server gebannt.", "Dein Bann läuft nicht ab!"))); + assertEquals(FINAL, this.classify(disconnectInfo("Nicht angemeldet", "nicht registriert"))); + assertEquals(FINAL, this.classify(disconnectInfo("Temporäre Sperre", "PanicBan"))); + assertEquals(FINAL, this.classify(disconnectInfo("Administrator Eingriff", "/kick"))); + assertEquals(FINAL, this.classify(disconnectInfo("Nutzername geändert", "Name"))); + } + + @Test + void shutdownUndVelocityFehler() { + assertEquals(TEMPORARY, this.classify(Component.text("Server closed"))); + assertEquals(TEMPORARY, this.classify(Component.text("Server is restarting"))); + assertEquals(TEMPORARY, this.classify(Component.text("Connection throttled! Please wait before reconnecting."))); + assertEquals(TEMPORARY, this.classify(Component.translatable("multiplayer.disconnect.server_shutdown"))); + assertEquals(TEMPORARY, this.classify(Component.translatable("velocity.error.internal-server-connection-error"))); + // verschachtelt, wie Velocity Gründe einpackt + assertEquals(TEMPORARY, this.classify(Component.translatable("velocity.error.cant-connect", + Component.text("craftattack"), Component.translatable("multiplayer.disconnect.server_shutdown")))); + } + + @Test + void sonstigeKicksSindEndgueltig() { + assertEquals(FINAL, this.classify(Component.text("Outdated client! Please use 26.3"))); + assertEquals(FINAL, this.classify(Component.empty())); + assertEquals(FINAL, this.classify(Component.translatable("multiplayer.disconnect.banned"))); + // nur der Titel zählt, nicht ein Treffer irgendwo im Text + assertEquals(FINAL, this.classify(Component.text("Gebannt\nServer closed"))); + } + + @Test + void titelIstErsteNichtLeereZeile() { + assertEquals("Hohe Serverauslastung", KickClassifier.title(disconnectInfo("Hohe Serverauslastung", "x"))); + assertEquals("", KickClassifier.title(Component.text("\n \n"))); + } + + private KickClassifier.Kind classify(Component reason) { + return this.classifier.classify(Optional.of(reason)); + } +} diff --git a/src/test/java/eu/mhsl/craftattack/limboqueue/WaitingQueueTest.java b/src/test/java/eu/mhsl/craftattack/limboqueue/WaitingQueueTest.java new file mode 100644 index 0000000..3c97bd3 --- /dev/null +++ b/src/test/java/eu/mhsl/craftattack/limboqueue/WaitingQueueTest.java @@ -0,0 +1,74 @@ +package eu.mhsl.craftattack.limboqueue; + +import org.junit.jupiter.api.Test; + +import java.util.List; +import java.util.UUID; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +class WaitingQueueTest { + private static final UUID A = new UUID(0, 1); + private static final UUID B = new UUID(0, 2); + private static final UUID C = new UUID(0, 3); + private static final UUID ADMIN = new UUID(0, 9); + + @Test + void vorrangKommtVorAlleAnderenAberHinterAndereMitVorrang() { + WaitingQueue queue = new WaitingQueue(); + queue.add(A, false); + queue.add(B, false); + assertEquals(1, queue.add(ADMIN, true)); + assertEquals(2, queue.add(C, true)); + assertEquals(List.of(ADMIN, C, A, B), queue.ids()); + assertEquals(-1, queue.add(A, false)); + } + + @Test + void gescheiterterSpielerBlockiertNiemanden() { + WaitingQueue queue = new WaitingQueue(); + queue.add(A, false); + queue.add(B, false); + queue.add(C, false); + + assertEquals(List.of(A), queue.takeDue(0, 1, 3)); + queue.failed(A, 0, failures -> 5_000, "Server für Spieler nicht verfügbar"); + + // A pausiert, behält aber Platz 1; B ist dran + assertEquals(List.of(B), queue.takeDue(1_000, 1, 3)); + assertEquals(1, queue.snapshot(A, 1_000).position()); + assertEquals(WaitingQueue.State.PAUSED, queue.snapshot(A, 1_000).state()); + assertEquals("Server für Spieler nicht verfügbar", queue.snapshot(A, 1_000).lastReason()); + + // nach der Pause ist A wieder vor C dran + queue.remove(B); + assertEquals(List.of(A), queue.takeDue(5_000, 1, 3)); + } + + @Test + void pausenWerdenLaenger() { + WaitingQueue queue = new WaitingQueue(); + queue.add(A, false); + Config config = Config.fromProperties(new java.util.Properties()); + for (int i = 0; i < 4; i++) { + queue.takeDue(Long.MAX_VALUE / 2, 1, 1); + queue.failed(A, 0, config::backoffMillis, null); + } + // 5 s, 10 s, 30 s, dann bleibt es bei 30 s + assertTrue(queue.takeDue(29_999, 1, 1).isEmpty()); + assertEquals(List.of(A), queue.takeDue(30_000, 1, 1)); + } + + @Test + void begrenztGleichzeitigeVerbindungen() { + WaitingQueue queue = new WaitingQueue(); + queue.add(A, false); + queue.add(B, false); + queue.add(C, false); + assertEquals(List.of(A, B), queue.takeDue(0, 5, 2)); + assertTrue(queue.takeDue(0, 5, 2).isEmpty()); + queue.remove(A); + assertEquals(List.of(C), queue.takeDue(0, 5, 2)); + } +}